Wii game harvest moon
I gave it a 10 i really liked it. I love this game. It has a few errors in it but it great. You can have two kids go on walks with your spouse, Is that not what everyone dream of? This best Harvest Moon game so far has it all. It is almost perfect, actually it has it all! The graphics is cool and colorful, just perfect as it is. There are varieties of music which is enjoyable to hum along.
The storyline is great which you can't ignore because it really covers the whole part of the game that comes along with un-lockable characters, shops, and more. This is about what you're looking for. Balanced and Fun. La formula de harvest moon jamas fue excibida de mejor manera, espero con ansias la siguiente entrega de sobremesa. Este juego se cuela entre La formula de harvest moon jamas fue excibida de mejor manera, espero con ansias la siguiente entrega de sobremesa. Este juego se cuela entre mis favoritos y mira que la formula de harvest moon me habia dejado de gustar apartir del N64, es una pena que actualmente ya no tengan esta misma talla … Expand.
Harvest Moon: Animal Parade contains the same errors as past games, some typos and bugs. The multiplayer aspect was so glitched they actually Harvest Moon: Animal Parade contains the same errors as past games, some typos and bugs. The multiplayer aspect was so glitched they actually removed it from the North American release of the game.
That was just icing on the cake though. The game is fantastic, and brings back memories of playing Harvest Moon Vibrant areas, colorful characters and towns. If you're looking for an actual upgrade, this is the game to get. Some things I like include planting one square of seeds at a time, so you can have your crops in any shape you want, being able to walk through your crops they kind of just move to the side as you walk through your field and being able to grow trees!
This is the most RPG of the harvest moons. I have spent 11 hours just doing the story events. Very fun. There's lots of walking in the beginning but if you save the animals, they will carry you to various locations. There's so much more to say about this game, just try it! The controls, being that you can actually made motions to water, till and plant, make it the ultimate farming simulation.
Plants are also walk-through-able, like in Rune Factory, which is a pro. And those are some of the minor things! Even the most hardcore Harvest Moon haters will love this game!
Harvest moon is easily the most addicting video game I have. I've been a HM fan for a while, and I was really exited when I heard they Harvest moon is easily the most addicting video game I have. I've been a HM fan for a while, and I was really exited when I heard they were making a wii game.
This game is really fun, and all the glitches in the last games have been fixed I definatly reccomend this game!!! It was so good I once sunk 9 hours straight into it. In all seriousness from the farming to the dating to the mines to the fishing and even the story everything feels like an upgrade from previous Harvest Moon games and with the npc tracker and the new game plus mode where you play as your child, this game is worth more than it goes for.
My only two problems with this game are the lack of widescreen support and the loading times, which aren't too much of a pain cause the game music still plays over them and as a smoker, it's great to take a drag during those times. I would definitely give this a recommendation to anyone I know who has a Wii.
I love this game. I only wish that the load times were shorter, because it is really painful to leave your house, wait for a loadtime, I love this game. I only wish that the load times were shorter, because it is really painful to leave your house, wait for a loadtime, remember that you left your milker inside and have to wait through another load time.
Aside from that this game is great, I love all the improvements, farming is much more enjoyable. I love all the crop and animal choices, and best of all you don't lose stuff by accidentaly dropping it on the ground when you meant to give it away. If you like Harvest Moon you must buy this version. A solid entry in the Harvest Moon Series which does have it's share of nit-picky problems.
You're moving to an island that you think is going A solid entry in the Harvest Moon Series which does have it's share of nit-picky problems. You're moving to an island that you think is going to be a young ranchers paradise, however you soon realize that the island is doing less than fantastic.
You're job is to craft some rainbows to help out the harvest goddess and save the island. Meanwhile of course you're still there to do what you came there for in the first place, start a farm. If you've never played a harvest moon game before it's a life simulation game based around farming.
While farming you'll also be doing things like raising barn animals, fishing, mining, chatting with neighbors, starting a family, and of of course completing the main story which usually involves helping out the harvest goddess. All of those aspects are present in tree of tranquility and are done rather well in there own way. As you progress in the game you'll upgrade you're tools, the amount of things you can carry, and how much land you own to make you're life a little easier.
The games music is relaxing and fitting and it's some of the best in any Harvest Moon game. Although the sound effects and the few voices that are in the game could use some work. The graphics are fine for the most part, but more than once I've caught myself staring at a character in the game and thought to myself, this character looks more like a mannequin than a human.
Tree of Tranquility's worse problem however would have to be the load times. It takes forever to get from one place to another even when you're entering a smaller area, like a barn or a house. The games in game time works like this ten minutes in the game is a mere 5 seconds in real life and before you get an animal you can ride this makes getting place to place in time difficult, however I'd say the layout of this town works well with the short amount of time you are given each day.
Their weaknesses were glaring, if only because players can encounter things in every day life and say "wow, it'd be really cool if that was in the game". With Harvest Moon , our knowledge of the real world has always merged with our experience with the game to form the ultimate Harvest Moon game in our own minds. Harvest Moon: Tree of Tranquility is not that game, but it is certainly very, very close - probably as close as anyone could reasonably expect it to be as a standard console game.
In this iteration, the game ceases to be a manageable, closed, limited little village and becomes its own vibrant, complete society. The mechanics in the game, very clear in past iterations, are much more subtle, contributing to the feeling that this isn't simply a game, but really is an accurate simulation.
It is not perfect, and there is still room for improvement, but on the whole Tree of Tranquility is a giant leap forward for the series, in nearly every respect. Media Graphics and audio have never been absolute cornerstones of the Harvest Moon series, but they certainly do serve as a nice enhancement. And given the graphical nature of the recent entries in the Harvest Moon series, it was reasonable to expect a jump forward in Tree of Tranquility.
After all, it's a whole new console with increased hardware capabilities. Unfortunately, those expectations were completely unrealized. Tree of Tranquility does not even come near touching the graphical capabilities of the Nintendo Wii - visually, it could probably have been run on the GameCube.
The graphics are a disappointment. However, when you look past what the game was capable of doing graphically, and instead analyze the graphics and visualizations with respect to the "farming" motif, the game's physical needs and the overall atmosphere, the graphics are adequate.
Not good, but not bad. They're not so bad that they're distracting, but they don't wow you. And they certainly could have been better. Character Design Tree of Tranquility dodges one of the greatest criticisms of its console predecessor by opting for a more realistic, adult-looking character model. Characters are substantially more proportional and move more realistically, though they retain the Anime-looking facial style not that that's necessarily a negative thing.
Note the characters still aren't proportional, with hands large enough to palm a watermelon, but at least the character models are no longer distracting. The most crucial aspect of the characters with respect to Harvest Moon 's appeal, though, is that they must be relateable. The characters must feel to the player as real, complicated individuals, and the characters' graphical depiction must not get in the way of the creation of that impression.
To that end, the character models are a success. The current generation of graphics processors could support even more realistic, fully-animated character models - with hair that actually moves, for example - but the character models used here are somewhat appealing, adequate for the game's purposes, and charming in a cartoony sort of way.
What is lacking in graphical advancement is compensated by the design of the characters themselves. A Wonderful Life was far and away the most beautiful game in the Harvest Moon series, and despite its superior hardware capabilities, Tree of Tranquility does not even come close. The only visible advancements in environment design are those that are to be expected with a step to a new console: smoother curves and less obvious polygons.
Beyond that, however, the graphics are notably similar to those of the series' previous console incarnation. The overall graphical style is still rather cartoony where new levels of realism were possible. Natural items, like trees, don't look realistic, though they do mesh well with the more urban environmental styles.
That said, it has never been the objective of Harvest Moon environments to be the epitome of realism: instead, like the character models, the environment is intended to be a bit charming and to facilitate the rest of the game. So while some more advancements would've been reasonable to expect, their absence is not terribly threatening. Like the Character Design, the Environment Design is adequate for the game's purposes. The greatest graphics in the world are useless if the camera never displays them.
In Tree of Tranquility , the visual expression is somewhat lacking. The most clear example of this lies with the camera: in the fully-rendered and designed three-dimensional world of Tree of Tranquility , the camera is still largely fixed.
This has been a Harvest Moon mainstay, and in itself isn't negative: however, in Tree of Tranquility , the camera is positioned at a level that would more suggest a freely movable camera.
Instead, the absolutely positioned camera limits visibility, especially to the south. Beyond this camera issue, the visual expression is adequate. The camera typically gives the player a good view of relevant areas, and does a good job of adjusting in particular situations - for example, when close to a wall in the mines, the camera adjusts upwards and points nearly straight down, and when working on one's field, the camera assumes a stationary position for easier field usage.
These changes can feel a bit non-intuitive at times, but considering the existing camera infrastructure, are a positive feature to offset the otherwise odd camera angle. An interesting camera feature that has been introduced is an automatic zoom feature that occurs whenever the player engages in a conversation with an NPC. While this feature is presently a bit "clunky" the game pauses a couple seconds before executing the zoom , it actually does a good job of enhancing the conversation by allowing the player a closer view of the character's facial expressions.
One note that must be made is that the game does not support a separate widescreen view style: some players have made a huge deal out of this, but overall it is not an issue. The game becomes stretched when viewed in widescreen, but the change is only noticeable when compared directly with the alternative. Overall, the game looks perfectly fine when viewed in either aspect ratio or in A lot of fuss has been made over the load times in Tree of Tranquility, but within the broader scheme of modern gaming, they are about average.
The outdoor playing area is divided among several enormous districts, each of which take around 10 seconds to load; and this load time is executed every time a player enters the area, regardless of whether it's from another district or from a building within the area. This makes navigating the play field a bit aggravating if you don't already know how to get where you're going, but otherwise is unobtrusive. These load times likely could have been managed better; loading data for individual building interiors upon entering a district would make the initial district load time even more significant, but would make navigating within the district more efficient, and would lower the time taken when entering and exiting buildings.
Additionally, the game does not employ any kind of progressive loading of environment data like many modern games, a concept that would be easily workable, and was even utilized to a certain extent in the game's previous console iteration. In the Harvest Moon series, the unstated goal of the audio has always been 'don't be annoying'.
This might partially be because the audio quite often is annoying, but is also because audio simply does not play a very important role in the Harvest Moon series. It can enhance the environments, but it certainly doesn't command any aspect of the game.
Tree of Tranquility nearly accomplishes this 'don't be annoying' objective. For the most part, sounds are reasonably fitting, though not vibrant or realistic. Tools make noises that tools are expected to make, the environment has some faint nature audio that help establish your area, and the sounds of your character's footsteps are especially nice. Unfortunately, the mild appeal of the sound effects is countered by the voice acting. Voices are extremely rare in any Harvest Moon game, and Tree of Tranqulity is no exception - but you'll wish they were even rarer.
The music of the game is not quite as charming as it has been in past Harvest Moon games, but it's not distracting, irritating, or overly repetitive, so it serves its purpose adequately. The way the music is used throughout the game does a fair job of helping solidify the player's impression of their current location as well, as every environment - shop, outdoors, mountains, mines, etc.
And the game's audio rating gets a full point increase by finally including the option for the user to adjust the music and sound effects relative to one another: so if the music irritates you or the sound effects make your ears bleed, you can turn one down without losing the other.
Not only did the developers not go the extra mile to advance the graphical nature of Harvest Moon to a great level, but they did not even advance them to the lower capabilities of the new console generation.
What's more, the visual expression took a step back in a couple areas where significant advancements were possible. And the audio is nothing to note. That said, graphics are not a cornerstone of the Harvest Moon franchise. Instead, the graphics are intended to allow you to actually relate to the characters, and to provide a certain level of charm.
The graphics here accomplish both these objectives.
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