Denki games
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LMB tells your Autonaut where to go and what to do. LMB also picks things up and makes things happen. RMB drops things. Z can be used for some things like instruments and signs. Space blows your whistle so you can get the attention of workerbots. I brings up your inventory: what's in your hands and your backpack; you can drag and drop objects between slots - and even trade with your workerbots. H brings up the 'Hot Bar' so you can quickly swap items between your hands and your Inventory.
E brings up the Edit Menu, which is where you choose what to build; note that some things can only be built on flooring. R rotates building blueprints clockwise, so you can choose which way they face.
Esc pauses the game and brings up the Pause Menu, from where you can save and load progress. X recentres the camera on you. You can also make and teach robots how to do anything you can do, which is aces.
Please Note Autonauts is so early in its development that we won't be able to guarantee the compatibility of saved games between versions but we will do our best to minimise issues. Also, the Linux version is still untested by us because we don't have Linux but feedback so far suggests that it's working well enough, so we'll keep supplying a Linux version with every update : Handy Quickstart Guide So, yeah, this guide may well be creaking around the joints but it's still valid and useful : Pick up a Stick, pick up a Stone and build a Crude Axe.
Chop down some Trees. Build the Simple Flooring by putting Logs into it. Add a 'Worker Assembler' blueprint which doesn't need to be on the Simple Flooring.
Add a 'Basic Workbench' blueprint you might need more Simple Flooring and build it. Click the Basic Workbench and change it to output 'Crude Gear. Press Space to whistle and select your Workerbot. Click 'Trade' and put an Axe into its hand you'll also need an axe for yourself. Click 'Teach' then chop a tree; click 'Repeat' and then 'Go' to get the Workerbot started.
Denki may come off as blunt and reckless at times, but is always well-meaning. Denki talking to Mei Hatsume. Denki is somewhat flirtatious towards the girls of his class and even the ones from other classes , sometimes accompanying Minoru Mineta on his schemes and trying to pass himself off as a smooth talker.
He is not very lucky with his approaches, though, frequently having his advances ignored or outright rejected by everyone he asks out. Denki is also a bit of a jokester and likes to tease others with playful comments. Overall, it seems that Denki has an interest in appearing cool and trendy in order to impress people, but has a shallow understanding of how to do so properly. Because of that, he gets easily influenced by what's popular or stylish at the moment, even if it's due to villain action.
Denki is not very academically bright, requiring massive help at studying due to his general disinterest and neglect of school duties. He does not appear to pay much attention in classes, gets easily bored from lectures, and suffers anxiety attacks when dealing with tests, at which point he becomes increasingly agitated and aggressive.
Frequently showing a lack of tact and smarts in and outside school, Denki may give off the impression of being stupid or foolish, leading others to throw snide remarks at him especially Kyoka Jiro or underestimate his capabilities as a hero.
Despite this, Denki can show surprising knowledge about certain areas such as literature, art, and music, possessing a large vocabulary that shows up every now and then. Denki becomes quickly distraught when put into stressful situations, to the point of appearing spineless and incompetent to foes and allies alike. During combat, he is very quick to panic and may accidentally activate his Quirk in the face of any imminent danger, leaving himself vulnerable in the process.
He becomes more reluctant to use his full power when there are allies close to him, being afraid of hurting them through collateral damage from his volatile bolts. When he is assured that all his allies will be safe from his powers, he becomes more confident in his fighting abilities. He does not tolerate others looking down on him or his classmates and will defend them if necessary.
Whenever Denki exceeds his wattage limit, he loses his ability to discharge energy, with his entire personality changing into that of a giggling idiot for a certain period until he reverts back to normal.
In this state, he is always giving thumbs-ups, as a way to let others know that he is fine. Denki uses his electricity at two million volts to subdue a large horde of Security Bots. Overall Abilities : While Denki doesn't possess any direct combat abilities, he compensates for this with the moderate handle he has on the destructive, widespread power of his Quirk. When using Electrification, Denki gains a defense mechanism that shocks anyone who comes into contact with him, leaving them slightly, if not completely, paralyzed.
As a result, Denki can be a fairly difficult individual to face in battle, especially those that rely on close-quarters combat. If Denki emits enough electricity, it automatically discharges in all directions, shocking anyone close to him regardless if there's physical contact or not.
This aspect of Electrification makes Denki very effective in battles involving a large number of opponents, but can also turn him into a burden if there are allies around who can't protect themselves from his bolts. Denki combines his improved Quirk handling and Sharpshooting equipment to catch the formidable Seiji Shishikura off-guard. With the help of Kyoka and Momo Yaoyorozu during the U. Incident , Denki was able to stun 3 villains, and eventually defeat the rest of the several villains that had surrounded the trio.
Even at the U. Sports Festival , Denki was able to single-handedly short-circuit a giant Villain Bot. He showcased significant improvement during the Provisional Hero License Exam , when he teamed up with Katsuki and Eijiro Kirishima to battle Seiji Shishikura , one of the most formidable students of Shiketsu High School. After Seiji overpowered Katsuki and Eijiro, Denki utilized his improved Quirk handling in tandem with his new Sharpshooting Gear to catch the flesh manipulating student off-guard and successfully subdue him, which allowed Katsuki and Eijiro to break free from the effects of Seiji's Meatball Quirk, and completely defeat him.
During Nine's attack on Nabu Island , he was utilized as a lightning rod by Izuku Midoriya and Katsuki to counteract Nine 's Weather Manipulation Quirk, though at the cost of frying his brains again. Lady , giving Denki the opportunity to intern under the trio of powerful heroes and improve on close and efficient team maneuvers.
He was then able to once again make use of his lightning rod attributes during the raid on the Gunga Mountain Villa , where he was able to easily neutralize a villain's electricity Quirk.
Tactical Intellect : Despite not being one of the more intelligent members of Class 1-A, Denki does possess some degree of strategic and tactical skills. During the Joint Training , he devised a strategy to defeat Ibara Shiozaki , one of Class 1-B 's most formidable students. Having learned from his first battle with her at the U. Sports Festival, that her vines are immune to electricity, Denki allowed himself to act as a decoy and be the only one captured so that he can produce enough electricity to divide the attention of the opposing team.
Overall, Denki's ingenuity, which secured victory for his team, can be rather impressive when the situation calls for it. Special Talents : Denki is highly skilled at playing the electric guitar, and can draw decently detailed portraits. While he can also emit this energy over a distance, Denki has little to no control over it, meaning it will go everywhere indiscriminately. Exceeding his wattage limit causes his brain to short-circuit, leaving him in a vulnerable state for 1 hour.
Denki is also able to absorb and neutralize electricity and other lightning-based Quirks. As part of his training, Denki ran his currents of electricity through a high capacity battery so he can handle larger amounts of electricity.
Communication Earpiece : Denki wears an earpiece on his right ear that allows him to channel his electricity and create electrical communication signals. This allows him to communicate with other channels remotely.
However, signals can also be blocked out by outside electrical disturbance. Sharpshooting Gear : A device Denki wears on his right forearm that fires the pointers.
It contains a dial that allows Denki to choose the pointer he wants his electricity to be directed towards in case multiple Pointers are set up. Quirk Apprehension Test Arc.
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